Showing posts with label organization. Show all posts
Showing posts with label organization. Show all posts

Monday, October 18, 2010

Week 9: The Architect's Garden

This week’s reading: Morville & Rosenfeld, Chapters 20 and 21; Burnett & Marshall, Chapter 1

Three diverse readings this week! The Burnett & Marshall chapter seemed to pivot away from information architecture and into the role of information technology in society. This is a legitimately fascinating topic, but the first chapter read like a fifty-page master’s thesis condensed by force into fifteen pages; interesting models and taxonomies are introduced only to be immediately abandoned without real exploration. This week I won’t worry about Web Theory, but instead will indulge myself in a case study. Riffing from Morville & Rosenfeld’s Chapter 21, I’ll talk about a social problem encountered by the users of an Internet forum I help administer, and explain how we used information architecture to solve it.

The forum in question, In the Rose Garden, has about 700 members, of whom several dozen are active contributors. Users are bound by our common interest in the Japanese anime “Revolutionary Girl Utena,” whose immense literary merits – though outside the scope of this blog – have proven multifaceted enough to sustain analysis and discussion throughout the three years of the forum’s existence. Three volunteers, including myself, administer the forum; most commonly, administration involves some routine content maintenance (dealing with multiple threads on the same topic, for example) and keeping an eye out for interpersonal conflicts on the boards.

Though IRG members are brought together by Utena, the bulk of activity on the forum does not directly pertain to the anime. Sampling a few popular threads would reveal political and social discussions, sharing of other anime, airing of college angst, and conversations about shame, anger, and joy. The most frequently trafficked threads, however, are “forum games.” Forum games are threads in which posts follow a simple set of rules – one thread might ask posters to add two words to a developing story, while another is dedicated to the results of a personality quiz. These games, as played on IRG, are usually more reflexive than thoughtful, but they’re easy to join or to post to, which accounts for their disproportionate popularity.

In 2009, the proliferation of forum games grew to the point where many users on IRG perceived them as an unwelcome distraction. Because of their popularity, forum games were usually ranked highly on the chronologically-sorted thread directories, burying more serious or intimate threads in the same category. After experiencing the problem firsthand for months and receiving a few user complaints, I concluded that forum games were inconveniencing many users and stifling other threads. Banning such games, however, was not an acceptable solution; forum games are good social looseners, serve as an access point to IRG for many new users, and – most of all – make many of our users happy, even the ones who also want to be able to find and post to more serious threads.

The solution – obvious in hindsight – was a change to IRG’s organization. In consultation with the other administrators, I created a new subforum that would be devoted to forum games. The subforum was accessible from the front page of the forum. Migrating all the forum games to a single, dedicated area of the site addressed the problem in several ways, but they all boil down to usability. Site users after the change were able to easily identify what section of the site would contain the kind of thread they were looking for. Those who wanted to quickly join a forum game knew where to do that; those who wanted to have a thoughtful conversation weren’t distracted by the game-driven irrelevance of top results in other subfora. The number of clicks needed to access any given thread was constant before and after the change.

As might be expected, the investment of time needed to implement this change paid off in a big way. Forum games continued to thrive in “captivity,” while threads elsewhere enjoyed renewed popularity. I didn’t know it at the time, but I was doing information architecture: designing a website to meet the needs and expectations of its users in an efficient and organized way.

One footnote, apropos of Morville and Rosenfeld’s allusions to the unique aspects of the evolt community in Chapter 21: Many IRG users have a strong preference for either forum games or discussion, and rarely participate in the unpreferred category. From an IA perspective this strengthens the case for the change we made, but at the time the administrators worried that segregating forum games might be tantamount to segregating users. Our small community is tight-knit, unlike the communities of many large Internet forums, and we were concerned about the social impact of “marking” forum games (and, implicitly, their players) in such a visible way. Though the change certainly did not rend the social fabric, I’ve informally noticed that crossover between forum games and other threads has seemed less frequent in the ensuing year. A few game players whose activity previously spanned the forum have settled into their new subforum and rarely emerge from it. Fortunately, there are several others who still bridge the gap, and IRG has not diverged into two unconnected forums.

So much for my belief that IA is a totally new subject for me. It turns out that I am, in fact, an experienced and successful information architect!

Sunday, September 12, 2010

Week 4: Ups, downs, and in-betweens

This week's reading: Morville and Rosenfeld, Chapters 7, 8, and 9

While last week’s reading discussed how the interface should be built and named, this week we focused on how the user will interact with the interface. How will he find his way from one organizational chunk of our site to another? Will it be through browsing or through searching? How will we enable him to browse and search effectively without requiring him to become an expert on our website or on information science in general? There’s a lot of meat here, and the answer to each question is almost always “it depends,” but there’s a pattern to best practices that seems to illuminate a fundamental issue in designing IA for the user.

To illustrate this pattern, let me take examples from the chapter on navigation and the chapter on controlled vocabularies; I will draw parallels between them. In designing a classic thesaurus, the designer first identifies a preferred term for a topic (Cougar) and explains the content of the topic using scope notes (Cougar SN Felis concolor, a large predatory cat native to the Western Hemisphere). The thesaurus maps the term’s variants to the preferred term in the manner of an authority file (Mountain Lion Use Cougar); it also links the preferred term to the next broader term in its hierarchy (Cougar BT Cat), as well as to any narrower terms (Cougar NT Florida Panther). The thesaurus may also note terms that are qualitatively associated with the main entry, as determined by the compiler or by software (Cougar RT Jaguar). In sum, the thesaurus traverses several kinds of relationships (equivalence, hierarchy, and association) in trying to make sense of a search input or otherwise guiding the user to his endpoint.

Compare this straightforward if technical design of a thesaurus to the design of a website. When the user sets out to navigate a large website, the website is usually well served to provide him with global, local, and contextual navigation tools. The global tools move the user up in the site hierarchy, not unlike the “broader term” relationship of a thesaurus. Global navigation is unlike BT in that the user of global navigation can quickly navigate to a different area of the site entirely, while BT by design only connects the user to the next most chunked classification of the term he is already viewing, but both tools share the purpose of giving the user a way to see something more general.

Local navigation tools move the user within the subsite or site section he is already viewing; for example, within Amazon.com’s section on video games, a local menu allows the user to view games for the Nintendo Wii or Xbox 360. If the user clicks on Wii, another local menu prompts him to select a genre of video game. The process is analogous to the classic thesaurus’s “narrower term” relationship: both the local navigation system and NT serve to help the user find something more specific.

Contextual navigation tools most often take the form of hypertext links in the content. Users expect that the text of such links describes the content of the linked webpage. Designers insert hyperlinks when they need to escape website hierarchy and move laterally to pages that are related to the current page’s content. This type of navigation is analogous to the classic thesaurus’s “related term,” in that contextual navigation and RT each serve as a catch-all; they take the user to a place that is related nonhierarchically.

(It’s worth noting as an aside that navigation systems do not generally have a precise equivalent to the thesaurus’s equivalence relationship, because organization is unique and language is not. Some advanced navigation designs do admit parallels to equivalence relationships, but this discussion is tangential to the main point of this entry.)

Clearly, website navigation and thesaurus design have something in common. The commonality lies in how information can be related – broader, narrower, associated – and the likelihood that the user will want to move along one or more of these lines from one idea to another. This mostly-hierarchical relationship makes the organization of a website or a thesaurus transparent, allowing the designer to apply labeling skills to express its contents in a way that the user can readily navigate. I am left, however, with the question of whether hierarchy is uniquely suited to these tasks, or whether information can be organized in a way that is nonhierarchical and yet coherent. Morville and Rosenfeld gesture in this direction with their discussion of tag clouds, which resultantly seem to be a rich resource that semantic web software could use to guess what terms are related. Though creating clear and easily navigable hierarchies is obviously central to information architecture, I’ll remain alert to situational alternatives to the hierarchy that may present themselves!

Wednesday, September 8, 2010

Week 3.5: The information architecture of lib.usf.edu

The previous post is my "official" entry for the week, but I thought I'd cross-post the following from a discussion board entry of mine in LIS 6260, which I'm taking concurrently with this course. The question concerned how libraries can help users get the most out of electronic resources. I applied this week's readings to the question:

IA exhorts us to think about how we present information. For example, on lib.usf.edu, we've made a number of good layout decisions. It's easy to find crucial information like hours and contact information, and we have a mostly well-organized set of hyperlinks in the body. But we've also made some questionable decisions. Why are links to Articles and E-Journals, which are information sources, in the same menu bar with links to ILL and Help, which are services? Why does the link labeled Books take us to the library catalog, which manifestly contains more than just books? Why do we redundantly link to the same pages under the heading Research Tools that we do in the menu bar, and why are the pages labeled differently in one place than in the other? These inconsistencies make it harder for users to build a mental model of the site. Other parts of the page seem to be designed for librarians rather than our colleagues in other fields whom we serve: What is the difference between a database and an e-journal? What is PRONTO? What is RefWorks? (For that matter, what is ILL?) Where will I go if I click on the Karst Information Portal? You won't find the answers to these questions without more clicking.

Anyway, my point is that our website's front page is not bad, but it could be better. The site doesn't do much to point a novice user in the right direction. Its flaws become transparent to veterans like ourselves, but there's a lot an experienced information architect could do to streamline and clarify it. We should *not* cop out by saying that instructors just don't give us the opportunity to teach students how to use the library. If our users can't figure out how to use our interface, the answer is not to ask our users to be more perfect, but to design our interface to be more humane.

Monday, September 6, 2010

Week 3: It looks nice, but does it work?

This week’s reading: Morville and Rosenfeld, Chapters 5 and 6

Our reading this week focused on two interconnected topics: how to conceptualize and group the organizational items of a system, and how to choose words or labels to represent them. It was an exciting pair of chapters, because the effectiveness of an information system like a website submits to empirical testing. That is, broadly speaking, it is actually possible to decide which of two possible schemes is better, in the sense of helping more of the users more of the time. In this comment I’ll focus on how we might apply empiricism to the ideas described in these chapters.

The text outlines organizational schemes appropriate for both exact and ambiguous searches. To use the language of my last entry, “fully realized” questions can be answered with straightforward schemes like alphabetical or chronological arrangement of data, but “fuzzy” questions – or items of information that fall into “fuzzy” categories – require more creativity in their organization. Most of the textbook’s examples of good interfaces give the user several access points in these ambiguous cases. Dell’s website (p. 65), for example, allows its customers to browse by topic (notebooks, desktops, support) or by audience (home, small business, government). A multiplicity of access points is likely to help some users and confuse others. Site analytics might help Dell empirically determine whether the former outnumber the latter.

A relevant metric of effectiveness might be the number of visitors who click on Dell’s topic links versus its audience links. A priori, I would expect that few visitors click “Home & Home Office” from the audience menu; these users are likely to have a more clearly defined need, and thus are more likely use the topic links. If analytics bear out this intuition, Dell should consider eliminating this hyperlink from its audience menu. Conflicting with this impulse, however, is the principle of comprehensiveness (p. 100): if we have special links for business and government audiences, shouldn’t we have a special link for home audiences? Retaining the “Home & Home Office” link might improve the menu’s consistency and thus help the user build a mental model of the Dell website, even if the link is rarely used.

The challenge, then, is to design an empirical test to settle the question of whether our little-used link contributes more than it detracts. A first approach might be to recruit a panel of diverse users, each with a genuine need. Through an automated survey, the website could prompt users to articulate their need. Half of these users could be directed to Dell’s usual site, while the other half are directed to a version of the site with the questionable link omitted. Their progress through the respective designs could be tracked and their success quantified through an exit survey. If one version of the site connects users with content with significantly higher consistency, and no intervening factors such as internal politics intervene, Dell should adopt the more successful architecture. This approach could be tested on micro aspects of design, such as whether to include a particular hyperlink, or on macro aspects, such as an entire top-down site redesign.

The Dell homepage reprinted in the book is dated 2006. I note with interest that in the intervening four years, Dell has given its site a complete revamp – consistent with the textbook authors’ emphasis on ongoing improvement. In 2006, the topical menu had pride of place on Dell’s site, while audience was relegated to a small-type menu of hyperlinks. By contrast, in 2010, the audience menu is splashed prominently across the top of the site; mousing over one of the labels (“For Home,” “For Small and Medium Business,” and so on) drops down a topic menu pertaining to the audience. This integration combines the advantages of both menus in a seamless way that is intuitive to Net-savvy audiences, though empirical testing could be useful to determine whether this two-layer sorting of content might be confusing to Internet novitiates.

Dell’s changes to its labels also merit attention. In 2006, the audience menu was headed “Solutions for:”, and its items were “Home & Home Office,” “Small Business,” “Medium & Large Business,” and “Government, Education, & Healthcare.” In 2010, the audience menu has no heading. The mouseover points are labeled “For Home,” “For Small & Medium Business,” “For Public Sector,” and “For Large Enterprise.” Three changes are interesting here. First is the change to the format of the list’s items. “Solutions for” rings of corporate jargon, which the text’s authors warn against (p. 85-86); Dell’s new formulation sounds much more natural. Second, we see that “Public Sector” has replaced the unwieldy “Government, Education, & Healthcare.” The latter choice is more descriptive, but the three indicated subcategories are heterogeneous; clicking this link is likely to lead us to a narrow, deep architecture where we’ll have to further specify that we work in education, then that we work in K-12 education, and so on. Public Sector, by contrast, denotes the same services more transparently – the label is effectively invisible to users who don’t need it – and the drop-down menu allows much of the disambiguation to take place in one click. Finally, we see that medium businesses have been reclassed with small businesses, while the term “large business” has been replaced with “large enterprise.” This could be an organizational change, but it’s more likely to be a labeling change; Dell has likely determined that its services for large businesses are disparate with the needs of medium-sized businesses, and has relabeled its categories to guide medium-sized business owners to the content most likely to be relevant to their need. The choice of the word “enterprise” in particular is clearly a labeling decision. “Enterprise” is an uncommon word whose connotation of scale may further help medium-sized business owners decide which menu category to pursue. All three of these changes have implications for the site’s overall architecture which could be user-tested by an experiment something like the one I described earlier.

My point in this entry is that IA guidelines are often useful, as when they suggest that we avoid jargon, but that site analytics and empirical testing are the ultimate tests of whether a site serves its users as envisioned. A building can be beautiful but uncomfortable, and a textbook-compliant website might still fail its users. In my first entry in this blog I discussed my view that interaction design is the parent discipline of information architecture. If so, then empiricism is the means by which we can determine whether IA is a properly dutiful child!